About our design progression frameworks
The design progression framework is a tool that helps Designers and leaders:
- make development and career plans
- talk about what we’re looking for from Product Designers in a consistent way
- set a fair level of compensation.
The framework is a compass, not a GPS.
It's meant to be helpful. It's not meant to be a rating system for humans, free from edge cases.
How does it work?
The framework covers all the things we’re looking for from Designers. We sort them into six levels, and we try to give specific examples of behaviours we expect for each. Each of those levels has a fairly wide salary range associated with it. Basically, the more behaviours you show from your level, the more you’ll progress.
Your manager will work with you on this. None of it will happen mysteriously behind closed doors. You’ll agree what level of progression you’re going for and what you need to improve on with your manager. It should be clear how you’re doing relative to that at all times.
Things to keep in mind
- There are many different ways to progress and be valuable to GetNinjas as you grow, including deep technical knowledge and ability and people management. All are equally valuable paths in GetNinjas' design team.
- The framework represents a career’s worth of progression, people shouldn’t expect to fly up it in 18 months!
- Product Management progression isn’t an exact science and there will always be some ambiguity.
- This isn’t a checklist – it’s possible to progress up a level without showing all the behaviours in that level.
- There will be levels on top (eg ‘Inventor of the iPhone’), but we won’t add them until we need them.
Give us your feedback!
This is only the first version of our framework and we really want your feedback.
We're particularly keen to add as many examples to the behaviours as possible, to further clarify them.
Papel de um Product Designer no GetNinjas
- Compreensão do problema, a nÃvel de dados qualitativos, quantitativos, e de negócio
- Dinâmicas de ideação e criação (individuais e coletivas)
- Tangibilização das soluções (em diferentes nÃveis: Fluxograma / Rabisco-frame / Desenho de telas / Protótipo / Handoff Final
- Democratização da solução a fim que todos do squad tenham acesso, compreendam e contribuam para o resultado final
- Manter-se dentro dos princÃpios de design do GetNinjas